14 packages matching “shmup”
@schlopai/chuggie
v0.3.3 · 24 days ago
Game engine packages for writing Game Boy Advance games in tish — scenes, isoboard, platformer, top-down, shmup, versus fighting, brawler, grids, dialog, menus, save and link.
No known vulnerabilities
curtain-call
v0.15.0 · 5 years ago
shmup game engine with typescript
No known vulnerabilities
space-invaders-tui
v2.1.0 · 1 month ago
A roguelite shmup for your terminal: fly, shoot, and pick one of three random perks every level-up. Play locally, over SSH, or let an LLM play via MCP.
No known vulnerabilities
@stail21/claudkun-rpg
v1.0.0 · 5 months ago
Auto-shooting RPG that levels up as you use Claude Code. Idle game x Shmup x Clicker.
No known vulnerabilities
claude-kun-rpg
v1.0.0 · 5 months ago
Auto-shooting RPG that levels up as you use Claude Code. Idle game x Shmup x Clicker.
No known vulnerabilities
fxgl-skills
v1.0.0 · 3 months ago
Canonical FXGL coding skills for AI-assisted game development
No known vulnerabilities
starfall-core
v1.1.0 · 1 month ago
Pure game core of STARFALL — logic and a surface-agnostic renderer. No dependencies, no terminal, no DOM.
No known vulnerabilities
ept-ecs
v1.2.7 · 6 years ago
An easy to use ECS (Entity Component System) lib for gamedev
No known vulnerabilities
miaoda-game-beam-cocos
v0.3.3 · 1 month ago
Cocos Creator skin for miaoda-game-beam-core: draws telegraph->fire->fade lasers with Graphics, driving their geometry and glow from the pure-TS beam lifecycle. The reusable rendering layer for boss lasers, laser towers and laser gates.
No known vulnerabilities
miaoda-game-shooter-cocos
v0.3.2 · 1 month ago
Cocos Creator skin for miaoda-game-shooter-core: a pooled bullet renderer that drives Node positions/rotation from the pure-TS bullet simulation, plus an Emitter component. The reusable rendering layer for any shoot-'em-up / bullet-hell game.
No known vulnerabilities
miaoda-game-combat2d-core
v0.3.1 · 1 month ago
Engine-agnostic real-time hit-resolution core: hitbox/hurtbox overlap with team layer/mask filtering (Godot-style), once-per-attack hit dedup, invincibility frames, knockback vectors and pierce. Turns the raw fact 'two boxes overlap' into 'who hit whom, f
No known vulnerabilities
miaoda-game-beam-core
v0.3.2 · 1 month ago
Engine-agnostic laser / beam core: a telegraph->fire->fade lifecycle state machine, beam geometry (origin + angle + length + width), and along-beam hit testing. No rendering, no engine dependency. Backs shoot-em-up boss lasers, tower-defense laser towers,
No known vulnerabilities
miaoda-game-shooter-core
v0.3.1 · 1 month ago
Engine-agnostic bullet / danmaku core: shot-pattern math (fan/ring/spiral), a firing-timing Emitter, and a bullet motion+lifecycle simulation. No rendering, no engine dependency. Backs shoot-em-up, bullet-hell, twin-stick and tower-defense style games.
No known vulnerabilities
@mcptoolshop/ghost-on-the-menu
v0.12.0 · 5 days ago
An arcade shooter where you are the agent, played against what MCP servers actually said on the wire. Plays in your browser or runs as an MCP server.
No known vulnerabilities