10 packages matching “shmup”
curtain-call
v0.15.0 · 5 years ago
shmup game engine with typescript
No known vulnerabilities
@stail21/claudkun-rpg
v1.0.0 · 3 months ago
Auto-shooting RPG that levels up as you use Claude Code. Idle game x Shmup x Clicker.
No known vulnerabilities
claude-kun-rpg
v1.0.0 · 3 months ago
Auto-shooting RPG that levels up as you use Claude Code. Idle game x Shmup x Clicker.
No known vulnerabilities
ept-ecs
v1.2.7 · 6 years ago
An easy to use ECS (Entity Component System) lib for gamedev
No known vulnerabilities
fxgl-skills
v1.0.0 · 1 month ago
Canonical FXGL coding skills for AI-assisted game development
No known vulnerabilities
miaoda-game-shooter-core
v0.3.1 · 9 hours ago
Engine-agnostic bullet / danmaku core: shot-pattern math (fan/ring/spiral), a firing-timing Emitter, and a bullet motion+lifecycle simulation. No rendering, no engine dependency. Backs shoot-em-up, bullet-hell, twin-stick and tower-defense style games.
No known vulnerabilities
miaoda-game-beam-core
v0.3.1 · 9 hours ago
Engine-agnostic laser / beam core: a telegraph->fire->fade lifecycle state machine, beam geometry (origin + angle + length + width), and along-beam hit testing. No rendering, no engine dependency. Backs shoot-em-up boss lasers, tower-defense laser towers,
No known vulnerabilities
miaoda-game-combat2d-core
v0.3.1 · 9 hours ago
Engine-agnostic real-time hit-resolution core: hitbox/hurtbox overlap with team layer/mask filtering (Godot-style), once-per-attack hit dedup, invincibility frames, knockback vectors and pierce. Turns the raw fact 'two boxes overlap' into 'who hit whom, f
No known vulnerabilities
miaoda-game-beam-cocos
v0.3.1 · 9 hours ago
Cocos Creator skin for miaoda-game-beam-core: draws telegraph->fire->fade lasers with Graphics, driving their geometry and glow from the pure-TS beam lifecycle. The reusable rendering layer for boss lasers, laser towers and laser gates.
No known vulnerabilities
miaoda-game-shooter-cocos
v0.3.1 · 9 hours ago
Cocos Creator skin for miaoda-game-shooter-core: a pooled bullet renderer that drives Node positions/rotation from the pure-TS bullet simulation, plus an Emitter component. The reusable rendering layer for any shoot-'em-up / bullet-hell game.
No known vulnerabilities