miaoda-game-combat2d-core
MITEngine-agnostic real-time hit-resolution core: hitbox/hurtbox overlap with team layer/mask filtering (Godot-style), once-per-attack hit dedup, invincibility frames, knockback vectors and pierce. Turns the raw fact 'two boxes overlap' into 'who hit whom, f
100
Security score
0 known advisories in v0.3.0
Weekly downloads
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Unpacked size
55.5 kB
Dependencies
0
Last publish
1 day ago
Security advisories
No known vulnerabilities affect v0.3.0.