8 packages matching “anysync”
anysync
v0.0.2 · 11 years ago
anySync =================
No known vulnerabilities
@anysync/game-live
v1.0.0 · 8 days ago
The live game link: races the WebRTC data channel against the WebSocket relay (via @anysync/game-net) and exposes one fast game channel to a game module. Never TURN.
No known vulnerabilities
@anysync/core
v0.0.1 · 8 days ago
Reserved package name. Placeholder only — implementation coming soon.
No known vulnerabilities
@anysync/game-engine
v1.0.0 · 8 days ago
Shared TinyPlay game engine: canvas, loop, UI, procedural audio, local channel, and control widgets (buttons/roller/wheel/slider/tilt).
No known vulnerabilities
@anysync/game-sdk
v1.0.0 · 8 days ago
The TinyPlay game SDK: the single import surface for game developers. Re-exports the engine + networking and adds the game contract (defineGame, validateGame) and TypeScript types.
No known vulnerabilities
@anysync/ui
v0.0.1 · 8 days ago
Reserved package name. Placeholder only — implementation coming soon.
No known vulnerabilities
@anysync/game-net
v1.0.0 · 8 days ago
TinyPlay dual-channel networking: race a direct STUN-only RTCDataChannel against the WebSocket relay and send input over the faster link (never TURN).
No known vulnerabilities
any-sync
v1.0.1 · 9 years ago
Like async but support sync, callbacks, promises and generators
No known vulnerabilities