12 packages matching “AssetFolder”
com.amanotes.assetfolder
v1.1.0 · 2 months ago
Serializable asset folder system for Unity. Provides folder-based asset management with auto-refresh, multiple load modes, and custom property drawers.
No known vulnerabilities
com.echo.assetfolder
v1.1.0 · 14 days ago
Serializable asset folder system for Unity. Provides folder-based asset management with auto-refresh, multiple load modes, and custom property drawers.
No known vulnerabilities
com.amanotes.kview
v1.3.2 · 21 days ago
Layer-based UI management system with navigation, page transitions, and view lifecycle for Unity games.
No known vulnerabilities
com.amanotes.orchestra
v0.3.0 · 21 days ago
Orchestra SDK - Amanotes Core Library
No known vulnerabilities
storyblok-ts-client
v4.7.0 · 7 years ago
Typescript library for working with Storyblok management API.
No known vulnerabilities
com.echo.orchestra
v0.3.0 · 14 days ago
Orchestra SDK - Echo Core Library
No known vulnerabilities
com.echo.kview
v1.3.2 · 14 days ago
Layer-based UI management system with navigation, page transitions, and view lifecycle for Unity games.
No known vulnerabilities
@aaronmh/rollup-plugin-rebase
v1.1.2 · 4 years ago
The Rollup Rebase Plugin copies static assets as required from your JavaScript code to the destination folder and adjusts the references in there to point to the new location. Forked from rollup-plugin-rebase
No known vulnerabilities
nxus-clientjs
v4.2.0-3 · 6 years ago
Client JS compilation for Nxus applications
No known vulnerabilities
@kur4ge/hexo-asset-path
v1.0.1 · 4 years ago
A hexo plugin for making inserting assets to post and integrating with cdn easier.
No known vulnerabilities
mr-react-slamviewer
v1.2.1 · 9 years ago
React component used to display Slam using THREE.
No known vulnerabilities
com.iron-mountain.resource-utilities
v1.1.4 · 2 years ago
Scriptable-objects that store references to assets in the Unity "Resources" folder. EASY SET UP! When assets are directly referenced in a Unity scene, they are loaded into memory. Furthermore, when prefabs are loaded into memory, their dependencies are
No known vulnerabilities