miaoda-game-vision2d-core
MITEngine-agnostic 2D vision core: line-of-sight, field-of-view cones, and visibility-polygon (shadow-casting) computation against segment/rect/polygon obstacles. The gameplay-level visibility layer Cocos (and most engines) don't ship — stealth detection, AI
100
Security score
0 known advisories in v0.3.0
Weekly downloads
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Unpacked size
46.8 kB
Dependencies
0
Last publish
20 hours ago
Security advisories
No known vulnerabilities affect v0.3.0.