13 packages matching “wildwinter”
@wildwinter/scoperegistry
v0.8.0 · 9 days ago
Scope registry / runtime state container for @wildwinter/expr: owned property scopes + foreign (host-resolved) scopes, save/load, and the scopeRegistrySpec interop format. Produces the EvalContext and ExpressionSchema that expr consumes.
No known vulnerabilities
@wildwinter/expr-specificity
v0.1.1 · 2 months ago
Matched-constraint specificity: score how many atomic constraints in a @wildwinter/expr condition are actively holding it true. Shared by Storylet Studio (storylet draw priority) and Patter (dialogue best-match).
No known vulnerabilities
@wildwinter/expr-editor
v0.16.0 · 9 days ago
Framework-neutral (vanilla TS + DOM) visual editor for @wildwinter/expr expressions: a hybrid pill-strip + AND/OR tree builder with a raw-text fallback, property picker, and live validation. Scopes, properties and functions come from an injected Dialect +
No known vulnerabilities
@patterkit/runtime
v0.15.0 · 15 hours ago
Patter reference runtime: load a bundle and play dialogue - flows, selectors, choices, jumps, effects, properties. Built on @wildwinter/expr + scoperegistry.
No known vulnerabilities
@wildwinter/expr
v0.5.0 · 1 month ago
Agnostic expression engine: parse, unparse, evaluate, and serialise a small condition/effect expression language. Scopes and built-in functions are injected via a Dialect.
No known vulnerabilities
@storylet-studio/dialect
v0.3.1 · 4 days ago
The storylets expression dialect for @wildwinter/expr: five scopes (@story default), the function set (random, flags, play history). One dialect drives runtime eval and publish-time validation.
No known vulnerabilities
@wildwinter/app-shell
v0.46.3 · 1 day ago
The shared shell for the editor family (Patterpad, Storylet Studio): the app-agnostic design-token grammar, the per-entity colour hash, and the vanilla-TS DOM primitive. Two palettes, one grammar - each app supplies its own palette/fonts over these tokens
No known vulnerabilities
@wildwinter/toolkit
v0.1.0 · 1 month ago
Small shared pieces of the authoring tooling: opaque ids, a stable hash, JSON5 source parsing, find/replace matching, and the archive guards. Nothing here runs in a game.
No known vulnerabilities
@patterkit/dialect
v0.2.4 · 16 hours ago
The Patter dialect for @wildwinter/expr (scopes shared/scene/flow, built-in functions), an ExpressionSchema builder from property declarations, and the inline {@ref} interpolation helpers (spec §16).
No known vulnerabilities
@wildwinter/simple-vc-lib
v0.5.0 · 19 hours ago
An agnostic version control wrapper library for game development tools.
No known vulnerabilities
@storylet-studio/runtime
v0.9.1 · 2 days ago
Storylet Engine JS reference runtime: the session (peek / deal / play / outcomes / board / save), held to the conformance corpus.
No known vulnerabilities
@wildwinter/ink-storylet-framework
v0.0.10 · 6 months ago
A simple storylet framework for Ink.
No known vulnerabilities
@patterkit/play-helpers
v0.7.6 · 15 hours ago
Thin game-integration helpers around @patterkit/runtime: save/load serialisation, runtime property setters, a state logger, the Patterpad Live Link client + hot reload, a property inspector, and audio resolution. The Patterplay JS companion, and the home
No known vulnerabilities