2,566 packages matching “seeded-rng”
@zakkster/lite-camera
v1.2.2 · 23 days ago
Zero-GC cinematic 2D camera. Deadzone, smoothed lookahead, deterministic shake via seeded RNG.
No known vulnerabilities
@idle-screens/core
v0.4.7 · 17 days ago
Engine, <idle-screen> custom element, plugin registry, seeded RNG, control-track, and types for idle-screens.
No known vulnerabilities
@zakkster/lite-random
v1.1.0 · 5 months ago
Zero-dependency seeded RNG for games — Mulberry32 PRNG with weighted drops, gaussian distribution, shuffle, and 2D vector helpers.
No known vulnerabilities
@glissade/core
v0.79.0 · 2 months ago
glissade core: signals, tracks, timeline document, evaluation, easing, springs, seeded RNG. Zero DOM/Node dependencies.
No known vulnerabilities
@livevariant/core
v0.1.5 · 27 days ago
Shared foundation of LiveVariant: URL-encoded test configs with hash identity, stats secrets, seeded RNG, Thompson-sampling bandits (plain, bucketed, linear) with LLM warm-start priors, and event-sourced state derivation
No known vulnerabilities
@omniaura/scenario-sim
v0.3.0 · 9 days ago
Deterministic scenario simulator for frontend QA: stateful CRUD routes, seeded RNG, virtual clock, response sequences, faults and overrides, SSE and WebSocket routes with scheduled events and resume, per-run isolation, inspectable event log. Runtime-neutr
No known vulnerabilities
amm-strategy-backtester
v1.1.5 · 13 days ago
Write and backtest trading strategies against a multi-agent AMM token market with liquidity and vesting.
No known vulnerabilities
token-market-simulator
v1.0.6 · 1 month ago
Write and backtest trading strategies against a multi-agent AMM token market with liquidity and vesting.
No known vulnerabilities
@modbender/game-kit
v0.2.0 · 14 days ago
Shared layers behind small web games: a gated logger and a seeded RNG, imported by subpath.
No known vulnerabilities
@acausal/sampler
v3.0.0-alpha.3 · 2 months ago
Statistical distribution sampling (normal, exponential, Poisson, beta, gamma, etc.) with deterministic seeded RNG
No known vulnerabilities
seedy-random
v1.0.0 · 7 years ago
Tiny, Very very bad seeded RNG for use in games.
No known vulnerabilities
@af199/anima-core
v0.5.0 · 1 month ago
Deterministic psychodynamic engine for LLM agents — seven-dimensional state vector, seeded RNG, byte-reproducible. The engine at the heart of ANIMA, as a library.
No known vulnerabilities
anima-cli
v1.0.5 · 2 months ago
Deterministic psychodynamic profiles for LLM agents — 7-dimensional state, seeded RNG, byte-reproducible traces, exportable to system prompts.
No known vulnerabilities
@stapel/brick-react
v0.6.2 · 12 days ago
Stapel 4-bit brick games: a tiny fixed-step engine (seeded RNG, input queue, grid model) with Tetris/Snake/Arkanoid/Racing/Tanks/Memory as pure modules, a <BrickConsole> LCD skin drawn in DS tokens with a phone keypad, local high scores, and a <WaitingGam
No known vulnerabilities
@runek/core
v0.13.0 · 5 days ago
Core runtime for Runek: the World provider, useWorld, seeded rng, and the component contract.
No known vulnerabilities
postgres-range
v1.1.4 · 2 years ago
Range data type parser and serializer for PostgreSQL
No known vulnerabilities
@amas.nghia/todaycode-game-engine
v0.3.0 · 2 months ago
Game-agnostic, deterministic engine base (Engine contract, FrameDriver, seeded RNG, integer vec2, replay envelope). Games implement this contract in their own repos.
No known vulnerabilities
seedy
v0.0.1 · 6 years ago
Seeded rng with custom seed
No known vulnerabilities
knuth-shuffle-seeded
v1.0.6 · 11 years ago
The Fisher-Yates (aka Knuth) shuffle for Node.js, with seeding support
No known vulnerabilities
@demystify/play-sdk
v0.2.0 · 1 month ago
The Demystify Play GameModule contract — deterministic seeded RNG, replay recording and the golden-replay harness. Zero runtime dependencies.
No known vulnerabilities