9 packages matching “jeanf”
fr.jeanf.tooltipsystem
v3.0.1 · 21 days ago
A Tooltip System for in-world player hints, featuring a Canvas-free pooled renderer (VR-ready): zone-, proximity-, and gaze-driven visibility, per-control-scheme content, smart repositioning, clickable actions, and per-axis constrained billboarding.
No known vulnerabilities
fr.jeanf.universal.player
v1.4.4 · 20 days ago
One player, every input: Mouse & Keyboard, Gamepad and VR with automatic switching, in URP & HDRP. First-person body, locomotion & camera feel, sitting, teleport, grab preview, hand pose & gesture authoring tools, and SO event-channel integration.
No known vulnerabilities
fr.jeanf.propertydrawer
v1.2.0 · 23 days ago
This package helps hiding certain properties from the inspector using conditions
No known vulnerabilities
fr.jeanf.questsystem
v1.0.1 · 1 month ago
This package uses Scriptable Objects to define quests.
No known vulnerabilities
fr.jeanf.audiosystems
v0.3.6 · 1 month ago
Lightweight Audio system for Unity. Contains resources for implementing interactive and scripted audio behaviour using scriptable objects and sample lists. Developed in collaboration with Daniel Villegas Velez (https://github.com/dvvii)
No known vulnerabilities
fr.jeanf.eventsystem
v0.2.1 · 1 month ago
This package contains a basic Event System based on Scriptable Objects as communication medium
No known vulnerabilities
fr.jeanf.scenemanagement
v1.2.0 · 20 days ago
This package contains two scene loading system, one is additive using the addressable system, the other is to load subscenes. Both system are living side-by-side. The dynamic systems handles the loading of all static content (environment) using subscenes
No known vulnerabilities
core.jeanfrancoisrobin.unitypackage
v0.3.1 · 3 years ago
This package contains a basic scene loader as well as some basic scripts to trigger events as to make a project more interactive
No known vulnerabilities
fr.jeanf.automaticdoorsystem
v1.0.5 · 6 months ago
A high-performance automatic door system using Unity ECS (Entities) with pooled audio and colliders. Supports rotating and sliding doors, single and double configurations. Features distance-based culling, object pooling for AudioSources and BoxColliders
No known vulnerabilities