30 packages matching “ior”
ior
v0.0.2 · 10 years ago
ior parser
No known vulnerabilities
@crazygl/hero-glass-typography
v0.1.1 · 3 months ago
Glass Typography — A headline cast in transparent optical glass: Three.js TextGeometry extruded into a real 3D object, rendered with MeshPhysicalMaterial (transmission, IOR, dispersion, clearcoat) so it visibly refracts… A customizable CrazyGL animated he
No known vulnerabilities
@crazygl/hero-crystal-logo-prism
v0.1.1 · 3 months ago
Logo Inside a Crystal — A slowly rotating crystal prism (3D ray-marched rounded cube) with your logo suspended inside as a glowing emissive mesh. Per-channel IOR refraction on the cube faces splits white light into… A customizable CrazyGL animated hero se
No known vulnerabilities
@crazygl/hero-ice-encased-logo
v0.1.1 · 3 months ago
Ice Encased Logo — Your logo is frozen inside a chunky beveled cube of real refractive ice. Three.js MeshPhysicalMaterial with IOR 1.31, clearcoat, Beer-Lambert blue attenuation and chromatic dispersion bends the studio… A customizable CrazyGL animated he
No known vulnerabilities
@fraktalio/fmodel-ts
v2.1.1 · 2 years ago
Functional domain modeling with TypeScript. Optimized for event sourcing and CQRS
No known vulnerabilities
@taha_kadhim/liquid-glass
v0.5.0 · 19 days ago
Apple-style Liquid Glass for the web: real optical refraction via WebGL2, with SVG-displacement and CSS-blur fallbacks. A water-drop material with every optical parameter overridable, a configurable light source, and a drop-in component API.
No known vulnerabilities
@specy/liquid-glass-react
v1.0.2 · 1 year ago
React component for @specy/liquid-glass - A Three.js powered library to make apple's liquid with glass effect
No known vulnerabilities
@forgeax/engine-gltf
v0.3.7 · 1 day ago
Runtime glTF 2.0 importer and build-time producer. Pure-function parseGlb / parseGltf / toAssetPack is invoked by the unified ForgeaX asset command and writes <source>.meta.json for runtime loadByGuid<SceneAsset>.
No known vulnerabilities
@dinqorai/liquid-glass
v0.1.0-test.1 · 23 days ago
Next-generation liquid glass optical distortion & refraction engine for Vue 3 and Vanilla JS.
No known vulnerabilities
flashphoner-ior
v0.5.2-8.4 · 7 years ago
Flashphoner Web Call Server API
No known vulnerabilities
scad-gltf
v0.4.0 · 6 days ago
WASM build of a custom OpenSCAD fork that compiles .scad scripts directly to glTF/GLB with PBR and animation support
No known vulnerabilities
@ozcanyldzhn/liquid-glass-js
v1.0.2 · 1 month ago
Framework-agnostic iOS 26 Liquid Glass effect Web Components for Vue, Nuxt, React, Angular, and Vanilla JS.
No known vulnerabilities
vireglass
v2.3.1 · 9 days ago
A physically-derived liquid glass material for interfaces. One material model, three render targets: WebGL2, live DOM, and Android AGSL.
No known vulnerabilities
@surdeddd/liquidglass
v0.11.0 · 1 month ago
Liquid Glass for the whole web in one package: core engine plus /react, /vue, /svelte and /element entries
No known vulnerabilities
@crazygl/hero-glass-logo-sculpture
v0.1.1 · 3 months ago
Glass Logo Sculpture — Upload a logo (SVG / PNG / GLB) and watch it become a real 3D glass paperweight: Three.js MeshPhysicalMaterial with true volumetric transmission, per-wavelength dispersion, clearcoat, Beer-Lambert… A customizable CrazyGL animated he
No known vulnerabilities
lmdb-index
v1.1.0 · 3 years ago
Object indexing plus index and vector based queries for LMDB
No known vulnerabilities
@y-media/jewelry3dviewer
v0.0.39 · 11 months ago
A sophisticated 3D ring configurator built with React, Three.js, and React Three Fiber. This application allows users to customize and view engagement rings with realistic diamond rendering and metal finishes.
No known vulnerabilities
@specy/liquid-glass
v1.12.1 · 1 year ago
A Three.js powered library to make apple's liquid with glass effect
No known vulnerabilities
@neotype/prelude
v0.10.0 · 3 years ago
Functional programming essentials for TypeScript
No known vulnerabilities
textureforge-generate-mcp
v0.1.0 · 4 months ago
MCP server for PBR texture generation — material property database, AI texture prompts, shader settings for Unity/Unreal/Blender, and UV mapping guidance for game devs and 3D artists
No known vulnerabilities