108 packages matching “frustum”
extract-frustum-planes
v1.0.0 · 12 years ago
Extracts the planes for a WebGL viewing frustum
No known vulnerabilities
frustum-intersects
v0.2.4 · 2 years ago
Determines if camera's frustum intersects with aabb box and sphere
No known vulnerabilities
box-frustum
v0.0.0 · 13 years ago
Checks if an axis aligned bounding box intersects a camera frustum.
No known vulnerabilities
frustum
v0.0.0-0 · 7 years ago
WebGPU 3D library
No known vulnerabilities
@three.ez/instanced-mesh
v0.3.16 · 1 month ago
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
No known vulnerabilities
@galacean/engine-toolkit-auxiliary-lines
v1.6.0 · 12 months ago
Auxiliary Lines toolkit to draw auxiliary frame for collider, frustum, light and bounding box.
No known vulnerabilities
@gs.i/processor-culling
v0.3.5-alpha · 3 years ago
Frustum culling and others.
No known vulnerabilities
@putervision/world-model-mcp
v0.4.1 · 5 days ago
Deterministic, persistent 3D/2D spatial world model for AI agents with entity tracking, object permanence, movement simulation, and expected view frustum projection.
No known vulnerabilities
@forgeax/engine-debug-draw
v0.1.37 · 2 hours ago
Immediate-mode debug-draw convenience layer on top of RHI — line / sphere / aabb / frustum shape API with per-frame CPU staging and single-PSO line-list rendering.
No known vulnerabilities
@vizcrush/spatial3d
v1.0.0 · 1 month ago
3D octree spatial indexing with frustum culling
No known vulnerabilities
playcanvas-opti-pixel
v1.2.0 · 1 month ago
GPU instancing, LOD, BVH frustum culling, and occlusion culling for [PlayCanvas](https://playcanvas.com/).
No known vulnerabilities
p5.tree
v0.0.58 · 1 day ago
Render pipeline for p5.js v2 — pose and camera interpolation, space transforms, frustum visibility, HUD, post-processing pipe, picking, interactive 3D handles, 6-DOF helms, and declarative control panels.
No known vulnerabilities
@voxelkloud/wasm-core
v0.5.1 · 27 days ago
Rust/wasm kernels for voxelkloud's LOD scheduler: frustum extraction, AABB classification and screen-space-error priority over the wasm linear memory.
No known vulnerabilities
wmathconcepts
v0.4.45 · 7 years ago
Collection of functions to operate such geometrical concepts as Sphere, Box, Plane, Frustum, Ray, Axis and Angle, Euler's Angles, Quaternion and other. Why MathConcepts? Three reasons. All functions of the module are purely functional. MathConcepts heavil
No known vulnerabilities
@math.gl/culling
v4.1.0 · 2 years ago
Culling Functionality for 3D Classes
No known vulnerabilities
aframe-frustum-lock-component
v1.0.1 · 9 years ago
Frustum Lock component for A-Frame.
No known vulnerabilities
frustum-grass
v0.0.3 · 3 years ago
This is an **incomplete** a-frame component that provides an easy to use/performant grass renderer. You can check it out [here](https://bernardo.lol/frustum-grass/index.html).
No known vulnerabilities
@gaea-explorer/graphics-extends
v1.2.0 · 4 months ago
Cesium Graphics extensions (Frustum, etc.) for Entity visualization
No known vulnerabilities
@genart-dev/projection
v0.1.0 · 5 months ago
Camera projection math for genart.dev — 3D-to-2D projection, frustum culling, depth sorting, camera presets
No known vulnerabilities
wmathmodels
v0.4.292 · 4 years ago
Collection of functions to operate such geometrical concepts as Sphere, Box, Plane, Frustum, Ray, Axis and Angle, Euler's Angles, Quaternion and other. Why MathModels? Three reasons. All functions of the module are purely functional. MathModels heavily re
No known vulnerabilities