172 packages matching “zakkster”
@zakkster/lite-i18n
v1.1.2 · 1 month ago
Zero-GC reactive internationalization built on lite-signal. Pre-compiled ICU templates (plural, selectordinal, select, nested composition), cached Intl instances, CLDR plurals, fallback chains, ICU quoted-string escapes. ~3.5 KB min+gz core + ~0.76 KB for
No known vulnerabilities
@zakkster/lite-perf-gate
v1.2.1 · 1 month ago
Zero-GC and performance regression gate for node:test. Scavenge-counting, scaling verdict, detector self-validation. Proves your hot path allocates nothing -- or names what did.
No known vulnerabilities
@zakkster/lite-worker
v1.4.0 · 11 days ago
Zero-GC per-frame worker channel. Define a worker inline from a function, message it with transferables, keep the main thread clean at 60fps. Zero dependencies, single file.
No known vulnerabilities
@zakkster/lite-di-ticker
v1.0.0 · 10 days ago
Static, DI-wired system ticker for @zakkster/lite-raf: systems registered as boot-locked per-lane container multi-bindings, resolved once at start and driven by index across pre/normal/post lanes. The synchronous tick(dt, time) frame path allocates 0 byte
No known vulnerabilities
@zakkster/lite-depth
v1.2.0 · 9 days ago
Zero-GC Canvas2D software-projected 3D (flat-shaded, painter-sorted, pseudo-3D), arena-backed and allocation-free per frame. Optional `/motion` subpath adds a zero-GC keyframe + quaternion-slerp animation mixer.
No known vulnerabilities
@zakkster/lite-router
v1.3.0 · 20 days ago
Zero-GC, sub-2KB SPA router for the lite-signal ecosystem. URL pathname, query params, and route matches as fine-grained reactive signals — components re-render only when their slice of the URL actually changes.
No known vulnerabilities
@zakkster/lite-time
v1.1.0 · 2 months ago
Reactive, drift-corrected wall-clock cadence for @zakkster/lite-signal. One 1s heartbeat, zero-GC relativeTime / countdown / every, deterministic for tests and SSR. Not a date library -- Intl does formatting, you bring the dates.
No known vulnerabilities
@zakkster/lite-room
v1.1.0 · 1 month ago
Reactive presence and collaboration on @zakkster/lite-signal. Cross-tab leader transports, signal-native peers, zero-GC cursor hot path.
No known vulnerabilities
@zakkster/lite-inp
v1.0.2 · 16 days ago
Zero-GC INP attribution via Event Timing API + Long Animation Frames. Preallocated struct-of-arrays for interactions and LoAF entries. The observer callbacks write to typed arrays, not objects.
No known vulnerabilities
@zakkster/lite-profiler-signal
v1.2.0 · 1 month ago
Reactive boundary for @zakkster/lite-profiler: lifts coarse frame and per-phase telemetry into lite-signal signals via a throttled pulse, with predicate watchers for jank and per-phase regression. The hot path stays allocation-free and signal-free -- the
No known vulnerabilities
@zakkster/lite-channel
v1.0.1 · 2 months ago
Cross-tab synchronization for @zakkster/lite-signal over BroadcastChannel. Multiplexed per-key sync, deterministic last-writer-wins (Lamport clock + tab-id tiebreak), and reactive presence — peers, status, and leader election exposed as signals.
No known vulnerabilities
@zakkster/lite-gradient
v1.2.0 · 1 month ago
Zero-GC OKLCH gradient generator. N-stop perceptually uniform gradients for canvas and CSS.
No known vulnerabilities
@zakkster/lite-random
v1.1.0 · 3 months ago
Zero-dependency seeded RNG for games — Mulberry32 PRNG with weighted drops, gaussian distribution, shuffle, and 2D vector helpers.
No known vulnerabilities
@zakkster/lite-gradient-studio
v1.3.0 · 17 days ago
Authoring engine for OKLCH gradients — linear, radial, conic, and N×M mesh — with zero-GC rasterization, multi-format export (CSS/SCSS/Tailwind/JSON/SVG), and chroma-weighted palette extraction.
No known vulnerabilities
@zakkster/lite-og
v1.1.0 · 1 month ago
Server-side Open Graph image generation via Canvas2D. Declarative scene-graph -> PNG/JPEG/WebP. Zero runtime deps (peer @napi-rs/canvas). Rich text, maxLines, char-wrap, LRU cache.
No known vulnerabilities
@zakkster/lite-scene
v1.0.0 · 2 months ago
Reactive retained-mode Canvas2D scene graph for @zakkster/lite-signal. Nodes (group/rect/circle/line/text/image/path) accept signals as props; the renderer redraws only when something dirty changed. Hit testing, clip groups, pointerEvents, nested transfor
No known vulnerabilities
@zakkster/lite-audio-pool
v1.4.0 · 9 days ago
Zero-GC Web Audio sound sprite pool. Voice stealing with 20ms anti-pop fade, pitch shifting, stereo, positional, HRTF, or discrete surround pan.
No known vulnerabilities
@zakkster/lite-statechart
v1.1.0 · 1 month ago
Zero-GC flat finite state machine for @zakkster/lite-signal. Compiled integer-indexed transition tables, wildcard cross-cutting transitions, terminal final states, synchronous re-entrant send, entry/exit/transition actions, guards, snapshot/hydrate. Built
No known vulnerabilities
@zakkster/lite-watch-ex
v1.1.0 · 2 months ago
Extended watcher utilities for @zakkster/lite-signal: one-shot, predicate-gated, rolling-history, pausable, and multi-source watchers, plus Vue-style watchEffect. Zero-GC hot path. Re-exports the core watch/when/whenAsync.
No known vulnerabilities
@zakkster/lite-twitch-ebs
v1.0.0 · 1 month ago
Reactive RPC layer to a Twitch Extension's EBS. JWT auto-attached, typed HttpError, SSE via streamQuery. Built on @zakkster/lite-query 1.1. Zero-dep ESM.
No known vulnerabilities