195 packages matching “pbr”
@materialxjs/texture-map
v0.1.0 · 3 months ago
Detect PBR material channels from texture filenames
No known vulnerabilities
textureforge-generate-mcp
v0.1.0 · 2 months ago
MCP server for PBR texture generation — material property database, AI texture prompts, shader settings for Unity/Unreal/Blender, and UV mapping guidance for game devs and 3D artists
No known vulnerabilities
@pixi-pbr/diffy
v2.0.1 · 3 years ago
Geometry factory that minimizes buffer uploads by tracking & updating only modified regions of data
No known vulnerabilities
@materialxjs/ingest
v0.1.0 · 3 months ago
Ingest PBR materials from texture folders, zips, or .mtlx files into MtlxDocument
No known vulnerabilities
@three-ws/viewer-presets
v0.3.0 · 25 days ago
Tuned visual presets for three.ws avatar viewers — light rigs, floor reflection, bloom, and PBR material presets (chrome/gold/glass/…) with seeded variants.
No known vulnerabilities
textureforge-materials-mcp
v0.1.0 · 3 months ago
MCP server for TextureForge material discovery — search community PBR textures, find materials for 3D scenes, and download game-ready textures
No known vulnerabilities
pbr-premier-bankcard-invitational
v1.0.1 · 3 years ago
As night one of the PBR (Professional Bull Riders) Unleash the Beast (UTB) First PREMIER Bank/ PREMIER Bankcard Invitational, presented by Cooper Tires came to a close at the Denny Sanford PREMIER Center, 33 of the top bull riders in the world were no mat
No known vulnerabilities
casper-invitational-live
v1.0.1 · 3 years ago
The PBR CASPER INVITATIONAL will be held on Saturday, April 1st, 2023 in Casper, Wyoming. This Casper rodeo is held at Ford Wyoming Center.
No known vulnerabilities
rendeer.js
v1.0.0 · 5 years ago
a lightweight webgl render engine in javascript with PBR and GLTF support
No known vulnerabilities
@jgengine/assets
v0.18.0 · 10 days ago
Self-generating, license-verified index of thousands of CC0 3D models for JGengine. Sources fetch from providers' own CDNs at pull time; the npm tarball ships only the typed index and CLI (no GLB bytes).
No known vulnerabilities
textureforge-library-mcp
v0.1.0 · 3 months ago
MCP server for texture library management — save, organize, and share PBR textures, manage your material collection, and publish to the community gallery via TextureForge
No known vulnerabilities
@khronosgroup/gltf-viewer
v1.1.0 · 1 year ago
The official glTF sample viewer.
No known vulnerabilities
@crazygl/hero-chrome-mascot-logo
v0.1.1 · 1 month ago
Chrome Mascot Logo — Your logo or mascot reborn as a chunky Y2K chrome object floating over a sunset gradient with twinkling stars and slow anamorphic lens flares. Real PBR mirror metal lit by a procedural HDR… A customizable CrazyGL animated hero section
No known vulnerabilities
metaverse-vegetation
v0.1.0 · 1 month ago
ES module Three.js point-based vegetation rendering with PBR instanced sprite parts for grasses, flowers, shrubs, trees, firs, and bamboo
No known vulnerabilities
@crazygl/hero-floating-product
v0.1.1 · 1 month ago
Floating Product — A 3D product model drifts and slowly turns in a quiet studio atmosphere. The model wears its own PBR textures; soft dust particles drift through the air around it. A customizable CrazyGL animated hero section — WebGL, React, drop-in.
No known vulnerabilities
@jdultra/threedtiles
v14.0.26 · 7 months ago
An OGC 3DTiles viewer for Three.js
No known vulnerabilities
gitver
v0.0.3 · 10 years ago
Generate version number by git history inspired by python-pbr
No known vulnerabilities
@aura3d/assets
v1.5.2 · 1 day ago
Asset identity, loading, caching, dependency tracking, import pipelines, worker job boundaries, and GLB/glTF runtime loaders for Aura3D.
No known vulnerabilities
@looknohandsmom/mechanical-display-engine
v0.1.0 · 4 months ago
Photorealistic split-flap display engine for the web — Three.js PBR rendering, spatial audio, haptic feedback, 10 themes
No known vulnerabilities
@galacean/engine-toolkit-custom-material
v1.6.0 · 10 months ago
The `Custom Material` toolkit provides a variety of special materials, such as infinite grids and planar shadows, etc. However, the material of this warehouse will either rely on the control of the `Script`, or use the `multi shader pass` to provide a fac
No known vulnerabilities