24 packages matching “heightfield”
@zakkster/lite-noise
v1.6.0 · 1 month ago
Zero-GC seeded Simplex 2D/3D noise, unrolled FBM, ridged/billow multifractals, seamless loop, tileable field, curl2, curl3, domain warp, and bakeable heightfields + 3D scalar volumes. Deterministic via seeded permutation table.
No known vulnerabilities
@homie-rocks/heightfield
v0.1.0 · 1 day ago
A regular grid of heights and the questions asked of one: bilinear fetch, normals and slope, band-limiting filters, a horizon bake for sky view, and skirted chunk meshes. Pure arithmetic; imports nothing.
No known vulnerabilities
@homie-rocks/geom
v0.1.0 · 1 day ago
Procedural geometry for three.js games: chamfered primitives, walls with cut openings, lofts, sweeps, merge and instancing accumulators, route and racing-line maths. It builds triangles; it owns no game content.
No known vulnerabilities
@homie-rocks/brush
v0.1.0 · 1 day ago
A box-and-ramp world for three.js games with interiors: a collision broadphase with a swept capsule, ground and ray queries, a geometry builder, a nav graph and parametric fittings.
No known vulnerabilities