92 packages matching “gba”
gba-convertpng
v0.0.1 · 11 months ago
Converts png images to GBA tile format
No known vulnerabilities
dsh-pixel-skin
v1.0.1 · 29 days ago
红白机(Famicom)像素风皮肤 for DeepSeek Harness Web:四色可切换强调色、像素字体、HP 条式状态与 GBA 式窗框。
No known vulnerabilities
@gba-kit/arm-emulator
v0.8.0 · 6 days ago
ARM7TDMI CPU emulator supporting Thumb and ARM instruction sets
No known vulnerabilities
hypercutter
v0.4.0 · 2 months ago
Extract data from GBA Pokemon ROMs.
No known vulnerabilities
mcp-bizhawk
v0.2.0 · 2 months ago
MCP server for BizHawk — drive NES/SNES/GB/GBC/GBA/Genesis/N64/PSX/Saturn and more through one Lua bridge
No known vulnerabilities
@gba-kit/debug-core
v0.8.0 · 6 days ago
IDE-agnostic GBA debugging session on top of gba-kit: breakpoints, stepping, frames and variables, rewind, tracing, and the emulator views
No known vulnerabilities
@gba-kit/debug-adapter
v0.8.0 · 6 days ago
Debug Adapter Protocol server for GBA programs on top of gba-kit: VS Code, Neovim, Emacs, Zed and JetBrains debug a ROM with source, DWARF values, data breakpoints and exact rewind
No known vulnerabilities
romdev-platform-sync32
v0.2.1 · 4 days ago
sync32 SDK tree for romdev: crt0, ram/xip linker scripts and sync32.h, so a Cortex-M33 .s32 cart builds from source with no sibling checkout. The ARM compiler itself is the WASM arm-none-eabi toolchain shipped in romdev-platform-gba.
No known vulnerabilities
descargar_pokemon_amarillo_trueno_gba_espanol_hot__sv
v1.0.0 · 3 years ago
descargar pokemon amarillo trueno gba espanol [hot]
No known vulnerabilities
minish-save
v0.0.1 · 1 month ago
Read and write save files for The Legend of Zelda: The Minish Cap (GBA)
No known vulnerabilities
react-native-game-controller
v1.0.0 · 7 years ago
A GBA-esque controller for use in building games with React Native
No known vulnerabilities
gba-game
v2.0.0 · 2 months ago
Game Boy Advance emulator written in TypeScript — SDK for headless usage and browser frontend
No known vulnerabilities
@jabez007/heur-aegis-dex
v0.2.0 · 3 months ago
An advanced Pokémon meta-analysis and team building engine designed with a retro GBA aesthetic. Built for stability, resilience, and precise competitive planning.
No known vulnerabilities
@schlopai/chuggie
v0.3.3 · 23 days ago
Game engine packages for writing Game Boy Advance games in tish — scenes, isoboard, platformer, top-down, shmup, versus fighting, brawler, grids, dialog, menus, save and link.
No known vulnerabilities
gba-delitos
v1.0.2 · 8 years ago
A small Node console app that let you download ALL the info from https://mapa.seguridadciudad.gob.ar/
No known vulnerabilities
openfactory-mcp
v0.3.0 · 6 months ago
Factory-side API for AI procurement agents. Call verified GBA factories via MCP — instant quotes in 36ms, live capacity, orders, tracking.
No known vulnerabilities
@gba-kit/debug-ui
v0.8.0 · 6 days ago
React panels for a GBA debugger — screen with gamepad and audio, palette, tiles, tilemaps, sprites, I/O registers, trace, events, memory search, labels, save states, input recordings — over a transport an editor or a web page provides
No known vulnerabilities
@hiq-ai/hiq-editor
v0.11.0 · 15 days ago
HiQ LCA dataset editor client — an agent-oriented CLI over the native Editor API, with an optional stdio MCP adapter.
No known vulnerabilities
gbalua
v0.4.1 · 2 months ago
Write Game Boy Advance games in a PICO-8-flavored Lua that compiles to native ARM.
No known vulnerabilities
romdev-mcp
v0.11.0 · 3 months ago
MCP server giving coding agents full control of homebrew ROM development AND reverse-engineering/romhacking across 14 retro platforms (NES, SNES, GB, Genesis, Atari, C64, PC Engine, MSX, ...) via WASM libretro cores.
No known vulnerabilities