80,509 packages matching “engine-agnostic”
@naivemap/echarts-layer-core
v0.2.1 · 25 days ago
Map engine agnostic ECharts custom layer core.
No known vulnerabilities
@askdb/introspect
v0.3.0-beta.15 · 8 days ago
AskDB schema introspection: engine-agnostic Connector contract + orchestrator + Schema v2 renderer. Integration packages (e.g. @askdb/postgres) supply connectors.
No known vulnerabilities
miaoda-game-turret-core
v0.3.1 · 8 days ago
Engine-agnostic turret targeting runtime: range validation, target locking/reacquisition, turn-rate aiming, cooldowns, and fire intents.
No known vulnerabilities
miaoda-game-objective-core
v0.3.1 · 8 days ago
Engine-agnostic gameplay objectives and achievement profiles with prerequisites, trusted event projection, and validated versioned persistence.
No known vulnerabilities
statix
v2.0.5 · 12 years ago
Static website generator. Template Engine agnostic
No known vulnerabilities
miaoda-game-targeting2d-core
v0.3.1 · 8 days ago
Engine-agnostic continuous-2D target queries and deterministic selection: circle, sector, capsule, annulus, spatial hash, nearest/farthest, and metric scoring.
No known vulnerabilities
@humbdb/driver-contract
v0.1.0 · 1 month ago
Engine-agnostic database adapter contracts for Humb.
No known vulnerabilities
@xanui/core
v1.3.36 · 13 days ago
A styling-engine-agnostic UI primitive layer for React — write CSS as props with a single <Tag> component, theme with color-scale generation, and ship SSR-safe styles out of the box.
No known vulnerabilities
miaoda-game-isometric-core
v0.3.1 · 8 days ago
Engine-agnostic isometric grid projection with reversible world/screen transforms, elevation support and deterministic cell picking. No rendering or engine dependency.
No known vulnerabilities
miaoda-game-match3-core
v0.3.2 · 4 days ago
Engine-agnostic rectangular and hex match-3 logic with line matching, flood-fill groups and rectangular gravity. No rendering or engine dependency.
No known vulnerabilities
@nativescript/macos-node-api
v0.4.0 · 5 months ago
An embeddable, engine-agnostic NativeScript runtime for macOS based on Node-API
No known vulnerabilities
miaoda-game-frame-action-core
v0.3.1 · 8 days ago
Engine-agnostic deterministic frame-action timelines: immutable action definitions, timed steps, poses, tags, payloads, entry events, interruption, and JSON-safe runtime snapshots.
No known vulnerabilities
@stackory/workflow-core
v0.1.0 · 21 days ago
Engine-agnostic Flow runner. Define flows with `defineFlow()`, use `ctx.step()` for replayable work and `ctx.openSession()` for Core-owned agent lifecycle.
No known vulnerabilities
miaoda-game-fixed-step-core
v0.3.1 · 8 days ago
Engine-agnostic fixed-timestep coordinator for deterministic game logic: accumulator, catch-up limits, dropped-tick accounting, interpolation alpha, pause, reset, and manual stepping.
No known vulnerabilities
motion-script
v2.15.0 · 7 days ago
Engine-agnostic animation library for Motion Script: scenes, nodes, signals, tweens, layout, and the JSX runtime.
No known vulnerabilities
@joroya/core
v1.1.0 · 8 days ago
Core scene graph and component system for Oroya Animate - an engine-agnostic 2D/3D graphics library
No known vulnerabilities
miaoda-game-turn-core
v0.3.1 · 8 days ago
Engine-agnostic turn rules with explicit models for ordered actors, faction phases, seat-based players, and simultaneous submission barriers. No rendering or engine dependency.
No known vulnerabilities
@sizls/minglingo-verify
v0.3.1 · 23 days ago
Verify any Minglingo game or streak Save-Receipt happened as claimed. Deterministic-replay CLI + library over the public verify-artifact endpoints — engine-agnostic (bingo, trivia, prediction, competition, plus future plugin games) with a `streak` subcomm
No known vulnerabilities
miaoda-game-grid-vision-core
v0.3.2 · 4 days ago
Engine-agnostic rectangular and hex grid vision with field-of-view, reciprocal line-of-sight, visibility-cost policy and persistent fog-of-war state.
No known vulnerabilities
miaoda-game-raycast-grid-core
v0.3.1 · 8 days ago
Engine-agnostic Wolfenstein-style grid raycasting with exact DDA traversal, camera columns, billboard projection and occlusion, plus flat floor/ceiling sampling spans. No rendering dependency.
No known vulnerabilities