41 packages matching “xengine”
xengine
v1.0.2 · 10 years ago
Tools
No known vulnerabilities
@inxep/voxelworld
v0.1.14 · 13 hours ago
Official optional voxel world runtime for XEngine: 16-cubed chunks, greedy meshing, biome terrain, and first-person build tools. Ships with the Editor but is not mounted until installed. Preview builds may include temporary third-party art listed in THIRD
No known vulnerabilities
@xengine/tailwindcss-class-parser
v1.1.20 · 1 year ago
Tailwindcss Parser is an open-source library for parsing Tailwind CSS classes into an Abstract Syntax Tree (AST) and AST to classname. This allows for easier manipulation and analysis of Tailwind CSS classes in a declarative manner. If you are into a WYSI
No known vulnerabilities
@inxep/platform.harmonyos
v0.1.0 · 8 days ago
Platform module for HarmonyOS builds: toolchain manifest driving download of the public OpenHarmony SDK (native + toolchains incl. hdc) from the Huawei Cloud open mirror and the XEngine OpenHarmony SDK Bundle (self-built, GitHub Releases) into the managed
No known vulnerabilities
@rsw31106/xengine
v0.0.39 · 2 years ago
typescript helper engine for server
No known vulnerabilities
@inxep/spine
v0.2.0 · 10 days ago
Esoteric Spine skeletal 2D animation runtime. Official optional package: listed in Package Manager, not mounted until installed. Users of this package must hold their own Spine Editor license.
No known vulnerabilities
@rogue-x/engine-modules
v0.1.0 · 3 months ago
Optional, swappable modules for the RogueX engine (e.g. pathfinding).
No known vulnerabilities
xengine-drift-zoom
v1.1.1 · 9 years ago
Easily add "zoom on hover" functionality to your site's images. Lightweight, no-dependency JavaScript.
No known vulnerabilities
@rogue-x/engine
v0.1.0 · 3 months ago
RogueX — a platform-free, data-driven game engine SDK (core + browser host).
No known vulnerabilities
@inxep/platform.ios
v0.1.0 · 8 days ago
Platform module for iOS builds: Xcode locator manifest (xcode-select / DEVELOPER_DIR / PATH) with version validation and actionable guidance. Apple licensing forbids redistributing Xcode, so this module downloads nothing — it locates, validates, and guide
No known vulnerabilities
@inxep/platform.android
v0.1.0 · 8 days ago
Platform module for Android builds: toolchain manifest driving one-click download/install of JDK 17 (Temurin), Android cmdline-tools, SDK packages (platform-tools, build-tools, platform, NDK) and bundletool from vendor sources, wired into the existing And
No known vulnerabilities
@inxep/vfx
v0.1.0 · 4 days ago
Node-based GPU visual effects. Official optional package: listed in Package Manager, not mounted until installed.
No known vulnerabilities
@inxep/cinemachine
v0.1.0 · 4 days ago
Cinemachine 2.x API subset for XEngine: Brain (priority selection + eased blends), VirtualCamera with Transposer/Composer pipeline, FreeLook 3-rig orbit camera, Collider obstacle pull-in. zonezero M6.
No known vulnerabilities
@inxep/2d.psdimporter
v0.1.0 · 4 days ago
Adobe Photoshop PSD/PSB importer: the layer tree with names, rects, groups, and pixels, a flattened composite texture, and one sprite per layer. Parser is the MIT Paint.NET PSD plugin, ported to pure C#. Official optional package: listed in Package Manage
No known vulnerabilities
@inxep/2d.tooling
v0.1.0 · 4 days ago
Shared 2D editor windows, inspectors, and palette tooling. Official optional package: listed in Package Manager, not mounted until installed.
No known vulnerabilities
@inxep/xui
v0.1.0 · 4 days ago
AI-first UI application layer on top of XGUI. Compact .xui XML screens assembled into XGUI hierarchies at runtime, logic/render separation, and offline validation through the XEngine AI Host. Official optional package: listed in Package Manager, not mount
No known vulnerabilities
@inxep/inputsystem
v0.1.1 · 4 days ago
Unity Input System API subset on XEngine's InputManagement layer: InputActionAsset (multi-map + control schemes), Unity .inputactions JSON import, PlayerInput component, .triggered polling compat, interactive rebinding with JSON overrides. zonezero M4.
No known vulnerabilities
@inxep/postprocessing
v0.1.0 · 4 days ago
Unity Post-processing Stack v2 style layer, volume, and profile. Official optional package: listed in Package Manager, not mounted until installed. Drives the engine ImageEffects (Bloom, tonemap, DoF, GTAO, SSR, cinematic).
No known vulnerabilities
@inxep/unityimporter
v0.1.0 · 4 days ago
Shared Unity-asset direct import layer: Unity YAML parser, content sniffer, deterministic GUID sidecar resolution, and .mesh/.prefab/.mat importers that claim Unity-serialized files and delegate engine-native files. Extracted from com.xengine.genshin so a
No known vulnerabilities
@inxep/spinegenerator
v0.1.0 · 4 days ago
AI Spine asset production pipeline: text-to-image character, automatic part slicing with occlusion inpainting, one-click rigging + skinning, and AI text-to-animation. Official optional package: listed in Package Manager, not mounted until installed.
No known vulnerabilities