miaoda-game-lighting-core
MITEngine-agnostic tile-level gameplay lighting on a grid — multi-source light with color mixing and an optional radiosity-style bounce pass. Built on rot-js's Lighting + FOV. Feed it walls + light sources, read back a lit color per tile; pairs with miaoda-g
100
Security score
0 known advisories in v0.3.2
Weekly downloads
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Unpacked size
25.9 kB
Dependencies
2
Last publish
1 month ago
Security advisories
No known vulnerabilities affect v0.3.2.