miaoda-game-fsm-core
MITEngine-agnostic finite state machine for game logic — enemy AI (patrol/chase/attack), character states (idle/run/jump), game flow (menu/playing/paused). enter/exit/update hooks, declarative guarded transitions, timeInState. The gameplay-level FSM Cocos do
100
Security score
0 known advisories in v0.3.2
Weekly downloads
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Unpacked size
35.9 kB
Dependencies
0
Last publish
1 month ago
Security advisories
No known vulnerabilities affect v0.3.2.