@lijuhong1981/three.instancedsprite
ISCthree自带的Sprite并不支持GPU实例化渲染,当遇到需要在场景中大量展示标签的情况时就会出现帧率下降的问题,所以开发了这个InstancedSprite,以InstancedBufferGeometry+自定义ShaderMaterial的形式实例化渲染InstancedSprite对象,极大的提高了大批量标签展示时的渲染效率。
100
Security score
0 known advisories in v1.0.1
Weekly downloads
8
Unpacked size
73.7 kB
Dependencies
3
Last publish
2 months ago
Security advisories
No known vulnerabilities affect v1.0.1.
Downloads — last 30 days
22 total▲ 60.0% vs prior week
Jul 11Aug 9